This exhibit showcases the work of the 2020 Physical Computing and Interaction Design Studio. Students in their final year of Bachelor Information Technology (User Experience Design) and Master Interaction Design explore the theme 'Designing for playful and open-ended interactions in everyday life’.
Focusing this theme through imagination, creativity and inspired by science fiction, our students have designed concepts for novel technology-mediated experiences that uphold, reveal and explore human values (e.g. emotional intelligence, creative learning, sustainability) in specific contexts.
The specific themes explored this year are
Use the buttons to filter the projects by theme.
On Wednesday 10 June from 4:00 pm - 7:00 pm, students will be live online to demonstrate their projects to you.
Course Coordinator & Exhibit Contact: Lorna Macdonald (lorna@itee.uq.edu.au)
A screen-time reducing robot with attention issues
Bridging the gap between learning and practice
Physical blocks offer an experience of programming a robot in an interesting and easy way to the novice of programming to eliminate negative impressions on learning programming
Physical blocks offer an experience of programming a robot in an interesting and easy way to the novice of programming to eliminate negative impressions on learning programming
The thorn In your side, getting you up and moving
Aeries is an interactive elevator which provides the user with entertainment and collaboration opportunities in the mundance space of an elevator.
Making household chores more enticing
Form teams and compete against your friends in a fun game, while getting your chores done!
A collaborative/competitive ball game played when doing housework. After playing the game, you can also put on AR glasses and explore the collections.
Using music to aid and enhance the learning of primary school children.
A flower to help you with emotion management at home.
Interactive learning toy to help children learn and develop better motor skills and enhance brain development.
Robotic companions to protect our personal space
Exploring concepts for preventing and reducing stress
A game that can guide users to exercise, it effectively helps users relieve stress
An audio adventure game for the visually impaired
Making music while getting fit
Exploring concepts that teach and develop breathing skills in various contexts
Changing our energy use behaviours through negative reinforcement
E-mories, a distraction-free physical platform to remotely share personal emotions with close friends and family
A sound laboratory that helps people reduce stress
Teaching colour theory to young children
Teaching children about good habits for the care of the environment
A tool and a plant to help parents to teach their children about the importance of sustainability in a more interesting and authentic experience
A smart bin to build a healthy habit from a young age of disposing garbage properly.