Originally, our team came up with the idea of a pong game, that connected different household chores such as
laundry, cooking, cleaning, and so on in a game that passed a ball between them, using a projector for the
ball. Based on user feedback, concerns for safety in the kitchen led to restricting gameplay for cleaning.
‘Safety might be a factor to consider. I was a bit concerned when I watched the girl wave the knife around.’
This is especially since in an ideal world, the system would be able to sense the dirtiest areas, and the ball
hitting those areas repeatedly would make cleaning effortless and fun.
Initially, the app did not have a ‘how to play’ screen, as well as the ‘leader board’ and ‘top scores’, which
were also added after user feedback to promote competitiveness and incentivize users. ‘cool idea! I think
adding some sort of score aspect would be cool, like a leaderboard to sort of encourage the users more.’
The sudden COVID19 situation and lockdown also meant that we no longer had access to the lap and projectors.
We tried phone projectors as an alternative, but it only worked in pitch darkness, making it unsuitable for
the game. It also meant that we had to develop different aspects of our concept, and so I decided to develop it
for team gameplay.
Part of it, including another round of user testing, was conducted using a prototype made in Vuforia in Unity,
since multiple users had also suggested that as an alternative. ‘You could consider AR to open up for
multi-room play/inclusion.’, ‘I think it’s a fun thing to do when doing chores, but it might be very expensive
to install this throughout a house? Maybe use AR/VR or something like that.’ That is what is shown in the Interim
submissions linked below.
While initially it worked, as well as being able to sense multiple image targets for team gameplay, the camera
was unable to allow full range of movement, since overly fast movements or rotation would cause the camera to
stop tracking, especially since to fit in the full range of movement and multiple paddles they would have to be
rather far from the camera. This made me change tactics, trying to find a different way that would still allow a
smoother gameplay.
This then led to changing the concept lightly to resemble the sport of curling. It still allowed me to achieve
the same goals of engaging team gameplay, as well as cleaning the house with an incentive. Players are still
able to have fun and clean the house, while allowing freedom of movement.