About Author
I'm Hao Yan, or you can call me Horace. This is my portfolio and showcase of my work on Physical Computing. I am currently studying Master of Interaction Design in UQ. In this project, I am the decision-maker of our group, and mainly responsible for designing circuit of project, voice control and safety alarm.
‘Hasaki’
Hasaki is a game with hardware developed by Arduino and Unity. The feature of this game is that there is no any interface. In order to complete missions, the user needs to determine the position of the enemy by identifying the direction of the sound.
Problem Space
There are few games designed for visually impaired people in the App/ Steam/ Android store, but this does not mean that they did not need entertainment facilities. This is because it is hard to make enough profits that game developers choose to abandon the development of such games.
For a game, an excellent audiovisual experience can enhance the user experience, therefore, If we want to develop a game for the visually impaired. Realistic sound effects and interesting storylines are two indispensable elements. So we have this concept.