Concept

My concept is a decompression desk for students. In our previous research, we found that the main source of stress for students is when they are studying. Because our target users, University students, usually have a lot of homework to do, and for University students, the time sitting at the desk accounts for a large part of the time. The long hours of concentrated study sitting at the desk often bring University students When bad emotions come, stress is generated. My concept is designed for this phenomenon, and I added the element of exercise to reduce the stress in the user's exercise and games.

It has two main components. One of the main parts is the desk. There are distance sensors and display screens in the main desk. The other part is a board for users to use. The core component of this part is an accelerometer. The user controls the balance board in the posture given on the screen to make the ball displayed on the screen out of the maze.

My decompression desk works by displaying a timer on the screen when the specified learning time is over. This period is the rest time for learning, and the indicator light also lights up to remind the user to stay away from the desk. The user needs to play the game of balancing the ball according to the posture appearing on the screen after leaving the table. At the end of the break, the reminder light will come on, allowing you to return to your desk to start learning, and the timer will restart.

Problem space:

The problem space of our group is to reduce the stress of students through exercise. We chose this problem space because many of our early work is always related to students. In this particular period, students are also the easiest group for us to obtain data. In addition, in the course of further research, we found that most students feel more or less stressed, which has become the focus of our attention, because if the pressure of students cannot be properly resolved, it is easy to bring negative effects to students. Student growth, physical and mental health, and learning life are all unfavorable factors.