Ideation


The ideas we designed are based on the theme of our project. After the world cafe in the third week, we completed the grouping in the fourth week and determined that our project theme is Ability-centric Interactions. We browsed all the posters under this theme, including the source of inspiration - Zatochi, from our teammate Shawn, which is a kind of somatic game. Each of our members expressed their views on this idea, and after discussion, considering the problem space, technical support and the relevance of the theme, we finally decided to develop our project on the concept of Shawn.


Research


Based on our initial thoughts, we began to think about further issues, such as what our target group is and what our interaction methods are. Therefore, according to these issues, we did some interviews and literature reviews. On the one hand, we want to understand the user's views on our concept. On the other hand, we are also looking for some games available for reference to try to explore some new inspiration.


Video Demo


After basic research, we determined that our main target group is the visually impaired, and then ordinary players can also cover their eyes to experience this game. Our concept is that the user holds a sword and fights back by judging the direction of the sound. The module that detects the correctness of the blowback is a laser detector. At the same time, we also decided to design different difficulty modes for users to choose. Difficult design can be designed by way of frequency and sound interference.


Prototype 1


After the video demo, the students showed great interest in our game and we collected a lot of very useful feedback and suggestions. After sorting out these feedback suggestions, each member of our team has redesigned or modified their respective responsible parts. At this stage, we completed the work of ultrasonic sensors, infrared detection of pistols, audio production and game storyline.


Prototype 2


After the last prototype display, we made some adjustments based on the feedback we received, such as game story mode settings, 3D audio effects, game characters, pistol sounds, and tactile feedback. In addition, the voice control function is also completed at this stage, due to our ideal solution because of regional restrictions can not be used. The individual work of each team member is completed at this stage.


Final product


After the individual work of the team members was completed, we finally entered the final integration stage. At this stage, in order to fully display the game, we need to establish mutual connection and logical construction of everyone's work. Trigger conditions between various functional modules, voice prompts, voice-controlled functions, pistol operation and game result determination, etc. Fortunately, although we encountered many obstacles at this stage, including software problems and hardware problems, I am happy that we finally found a solution.