Behind the Design

What was our Aim?

Our new technologies and lifestyles are producing greenhouse gasses which is harming our environment every day. Heat from the sun is trapped in the atmosphere due to these gasses causing the planet to heat up, sea levels to rise and other Extreme weather events. This is widespread knowledge to most of the population however, to younger children this is a very complex and incomprehensible idea. We aim to build a device that helps translate this complex idea of climate change and greenhouse gas emissions into an interactive device that will help children to make better choices in their day to day life. Primary school children were chosen as our target audience meaning we had to develop a device that children aged 5 – 11 can use. I wanted Global Warning to be something that is in every classroom at school and something that the students interact with everyday. With this in mind, and considering the users are quite young, I decided that I would not cover climate change as a whole, instead specifically targeting waste products.



My Individual Direction

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Solid waste, commonly referred to as garbage or trash was the cause of around 1.6 Billion tonnes of carbon dioxide in 2016. This is equivalent to more than 5% of all greenhouse gasses emissions each year. Global Warning is a device that was built to educate children about the effects of recycling and waste management has on the planet. Global Warning will help build good habits in children as they grow through school that hopefully will stick with them for the rest of their life. The device can be pictured as an interactive bin that reacts to the students recycling and waste disposal choices. The device interacts with two of the user’s senses, sight and sound. More information about the interactions and a demo video can be found on the “Features Page”.


Demonstration Video


Music Retrived From: bensound.com